
It's the newest installment of this ongoing, huge series. It was a very highly anticipated game. It made $550 million in the first 5 days. I figure someone should talk about it.
If you liked Call Of Duty 4: Modern Warfare, or any other first person shooter, you will very likely enjoy this game. It is very nearly the exact same game. I played a pretty serious session on Remembrance day, and completed the main story line on normal difficulty, logged about 3 hours into multiplayer, and finished just over half the Special Op's coop missions. My buddy and I did the hardened difficult for most of the Spec Ops. So, if you ignore the time sink that is multiplayer, you can experience this whole game in about 6 or 8 hours. The main story isn't that exciting. Terrorists orchestrate this war between the US and Russia. You kill Russians, Terrorists, and almost anything else that moves. There is a bit of controversy as well, as there is a level where you play as an undercover agent trying to get close to a Terrorist, who is taking part in a bloody massacre at an airport. You do feel a little disturbed (I hope) when you spray bullets into a crowd of unarmed civilians. It's somewhat important from a storyline point of view.
Single Player wasn't bad, but not great. They did a good job of making the missions a wide variety of objectives, while killing terrorists. I really enjoyed the levels, as you fight in some very neat places. All the levels where the US is attacked, and you are trying to defend it are excellent. You have an outpost setup in a Taco Joint, and are asked to do a recon mission at the Burger Barn! Sweet! They did a very good job of capturing the suburban neighbourhood. You also fight at the Washington monument, and the whitehouse. I really enjoyed watching those structures burn. It's how I envision the War of 1812 looking, but more planes and choppers.
Multiplayer is where this game shines though. They level progression system seems much faster. You get experience for a lot more stuff now. They added tons of challenges for weapon unlocks. But they also added so many levels of customization that you can spend forever trying to unlock everything. I still haven't fully unlocked the first assault rifle, and I have since gotten 3 more. I haven't even started upgrading secondary weapons, like pistols, and such. I think I will hit the level cap long before I finish upgrading weapons. A lot of the levels are a ton of fun. They are well made to support many different play styles. One of my peeves though is it's a small multiplayer game. There is 1 mode that suports up to 18 players total. Most games hover around the 10-12 player mark. It's not that it's not fun, I just enjoy some of the larger multiplayer games, like Battlefield, or the upcoming MAG. Since numbers are often so low, it really makes it an individual based game. You never have to work with your teammates to accomplish anything. That said, I like following a teammate around, and use him as a human shield / enemy detector.
The Special Op's missions are a ton of fun. Unfortunately, they are just the coolest and most fun parts of Singleplayer, in shorter, more direct, format. After finishing Singleplayer, I had already done all of them, but I get to do them again... If you do them first, Singleplayer gets a little boring, and drags on. I highly recommend you do them with a friend, as most of them are way easier with a buddy. (Xbox live gamertag: Toad008 =) )
Final verdict? If you liked the first Modern Warfare, you should get this game, as it's an improved version of it. If you like first person shooters, I'd wait and pick it up in a couple months, after a price decrease / used copies are available, as the multiplayer servers will still be packed. (Estimated 7 million copies in 24 hours? Jesus). If you don't like first person shooters, why did you read this whole article? Moron.
Also worth noting: I've got some review plans queued for Left 4 Dead 2, and Assassin's Creed 2, once I play more of both of those. Also, since Board Games are getting less love, I'm thinking of writing a review of Last Night on Earth, and Dominion. I just want another couple sessions in both so I can take a bunch of pictures. Last Night on Earth review may moreso be a retelling of the story the game unveiled for us. Seems like it would be fun.
Total Time: 39+ hours
Total Cutscene Time: around 15 to 16 hours, I lost track (that's an astonishing 38%)
Difficulty Setting: Naked Normal
Verdict: I really loved this game, even though in places I was bored as shit and the story really didn't make a ton of sense. I guess that's going to require some explanation, so even though I started with my verdict let's back it up and take a look at some of the details.
First off, I think there is a handful of main things you have to talk about when doing an analysis of MGS4.
Sure, you can talk about polygon counts or the use of Blu-Ray or system exclusivity, but who really gives a f*&$ about that nonsense; this is where it's at...
Tragic Story
I think MGS4 is best described as a tragedy. I absolutely loved the way this story was emotionally framed. Even though I literally "lost the plot" at a few spots (see my Q&A a bit further down), it was clear that Snake was dying and at no point did I feel assured that the power of the leading character would see him through to a victorious conclusion. This was a refreshing change of pace from the usual: good guy wins, gets the girl, walks away into the sunset (usually rich and/or powerful).
Focus on Cut Scene
More than any other game in history, MGS4 makes extensive use of the age old cut scene. It's hard to imagine, but this is a game where at some point in a cut scene you are going to say: "WTF is going on here? didn't I buy a game?", and you'll be right. That said, most of it is top notch and very engaging - except for some of the Drebin voice only sections whici I'll proudly admit I skipped right through a couple of times.
Mixed Gameplay
It's hard to say what this game is. Action? Sure it's got action. Espionage? Yes, actually there were lots of situations where stealth and avoidance produced more effective results than direct combat. Romance? Ahh.. well, sorta, it was. You don't get to play that part of the game sadly, but there are these weird romantic sub-plots all over the place. I'm not sure how you'd make that sort of thing playable without it being juvenile or cheesy. The one title tag that really feels like it has no meaning is "Tactical". Honestly, this game is no more or less tactical than hundreds of other games out there that don't have tactical in the name (try any hockey game, they are almost all more tactical by default, but don't brag about it - can you imagine? NTHL 2010? ridiculous).
Q: Why can't the storyline make more sense?
A: It's a Metal Gear game: there is a lot of lost in translation going on and a ton of game history to try to keep straight. If you want it all to make sense, go back in time 20 years and play each game in it's entirety, then go download the MGS4:Database from the Playstation Store, finish the game on one of the higher difficulties, then read all of the database.
I can't be bothered to do all of that, I finished the game on normal difficulty and missed plenty of earlier games, so I'm going to have to live with the fact that I didn't completely catch all of the weird references to Hound-Die, or Fox-Trot or Revolver Oscilloscope or whatever. So sue me. The complexity seemed more real to the game characters than to me, and I enjoyed watching them go through the drama. When the game finally ended, I felt like I had just watched an entire season of a TV Show, and at 39 hours or whatever it's basically the same length as one.
Q: Is the extensive use of cut scene a strength or a weakness of this game?
A: I hate to answer a question with a question (especially when I asked the first question) but I think the only way to figure this out is to ask yourself (once you've finished the game): would it have been a better experience without all of that in there? In my opinion, the game was made far better by the additional story background and attention given to each character's emotional state; even secondary characters were given lots of showtime.
Q: Does the world need a MGS5?
A: I don't think it does. Here's why: as I said above, the story is a mess with 2 decades of history and tons of characters. From what I can tell, this game achieves as much coherency as can be expected in such extreme circumstances. I would say they should leave this franchise with MGS4 as the crowning achievement of a very complete gaming experience. I know there is a hand held MGS of some sort that is imminently arriving on the PSP and that's fine. I doubt I'll be playing it though, I really feel like this story is concluded.
If you have a PS3, I highly recommend you go play this game when you can find 40 hours to do so. Really, just take a week off of work and play it end to end in a single week. Or play the long game - I stretched it out over 4 months (maybe that's why I had trouble with some story) and really loved it.

